d12 Things the Dungeon Takes Away
Off the back of my post on encounter dice in the living dungeon, I wanted to expand the list of things the dungeon takes away from the party. After all, the dungeon has a 1:3 chance of taking something away every dungeon turn, and a 1:6 chance of taking away double. It’s worth thinking about what we are prepared to lose.
This table can be used when a 2-3 is rolled on the Encounter Die, but also any time you want something unfortunate to happen to the party.
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