Wondering Monster

Filed under 'Resources'

d12 Things the Dungeon Takes Away

Off the back of my post on encounter dice in the living dungeon, I wanted to expand the list of things the dungeon takes away from the party. After all, the dungeon has a 1:3 chance of taking something away every dungeon turn, and a 1:6 chance of taking away double. It’s worth thinking about what we are prepared to lose. This table can be used when a 2-3 is rolled on the Encounter Die, but also any time you want something unfortunate to happen to the party. Tell me more

A Sack of Resources for Old School Adventures

This weekend I’m running a one-shot adventure for a group of friends, and in pursuit of a D&D-esque system which would get out of the way, but also give that feeling of weird glorious number-crunching corner-peeking treasure-hoisting spider-escaping potion-slurping joy I remember from my first games with D&D 3rd Edition in high school, I discovered Ben Milton’s perfect confection Knave. Milton seems to be a big name in the OSR community, to which I am only a newcomer. Tell me more