A Per-Session Treasure Calculator
When I was recently organising a mega-dungeon adventure for BECMI D&D, I was trying to come up with a simple way to think of the contentious subject of treasure.
My issue with treasure is mostly that in XP-for-coin systems like BECMI, B/X and their clones, it’s hard to reconcile a ‘simulationist’ perspective (as espoused by Gary Gygax and the wonderful Treasure by Courtney Campbell, which a lot of the generated items below are derived from) with a balanced perspective which makes players feel like they’re moving forward at an even keel in their adventures - the perspective closer to the XP-for-monsters setup of later D&D.
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