Lessons: A Levelling Mechanic for Class-Less Games
An untested concept for adding a little bit of character specialisation during advancement for class-less games like Knave. When the players are levelling up, ask them:
“What one lesson has your character learned from this adventure?”
The answers might be along the lines of “turns out dragons can hear real good”, or “I must not run into the room without checking the ceiling first”, or “do not make the Dwarf Princess angry”. It’s good if the lessons come from a remembrance of a life-or-death situation, something dramatic and storied.
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